Providing Ambisonic Audio for a VR Application
This was an immersive project in every sense of the word. Creating an audio landscape for a VR Training application, I was able to bring my Foley, Location Recording and 3D Audio Mixing chops to bear.
At Win Reality I had the opportunity to
Provide Ambisonic Audio Assets for VR Applications through self-directed and managed workflows
Exclusive use of Protools Ultimate necessitating Sound design, location recording, Foley for stereo and B-Format Ambisonic formats and Workflows for 360 Mixes
Primary responsibilities
Audio Asset Creation
Foley
Location Recording
Sound Design
Mixing
Mastering
Dialog Recording and Editing
Tools Used
Protools 2020 Ultimate
Waves 360 Ambisonic