Working as an Audio Artist for EA Games Tiburon was a fantastic experience and opportunity to really dive into my Pro-Tools background, learn and apply dialog editing workflows in a setting where I interfaced with some great talent internally, and worked with Post-Production studios externally to deliver a great sounding product.
As an Audio Artist for EA Games
Managed and Edited Dialog, FX, Walla and Music assets
Executed in a fast-paced post-production environment and collaborate with teams in multiple offices and post-production facilities
Extensive, day to day use of Pro-Tools Ultimate for ADR sync to picture
Post-Production Dialog Editing
Quality control review for project audio
Document Audio Artist role and responsibilities
Experience working with Shotgun Software
Experience working with Perforce Version Control Software