Win Reality

Providing Ambisonic Audio for a VR Application

This was an immersive project in every sense of the word. Creating an audio landscape for a VR Training application, I was able to bring my Foley, Location Recording and 3D Audio Mixing chops to bear.

At Win Reality I had the opportunity to

Provide Ambisonic Audio Assets for VR Applications through self-directed and managed workflows
Exclusive use of Protools Ultimate necessitating Sound design, location recording, Foley for stereo and B-Format Ambisonic formats and Workflows for 360 Mixes

Primary responsibilities

Audio Asset Creation
Location Recording
Sound Design
Dialog Recording and Editing

Tools Used
Protools 2020 Ultimate
Waves 360 Ambisonic

Leave a Reply